namespace std {
template <class T> class slice_array {
public:
using value_type = T;
void operator= (const valarray<T>&) const;
void operator*= (const valarray<T>&) const;
void operator/= (const valarray<T>&) const;
void operator%= (const valarray<T>&) const;
void operator+= (const valarray<T>&) const;
void operator-= (const valarray<T>&) const;
void operator^= (const valarray<T>&) const;
void operator&= (const valarray<T>&) const;
void operator|= (const valarray<T>&) const;
void operator<<=(const valarray<T>&) const;
void operator>>=(const valarray<T>&) const;
slice_array(const slice_array&);
~slice_array();
const slice_array& operator=(const slice_array&) const;
void operator=(const T&) const;
slice_array() = delete; // as implied by declaring copy constructor above
};
}
slice_array<T> valarray<T>::operator[](slice);